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Pavel Bogdanov
Pavel Bogdanov
Lead 3D Environment Artist at Flow Fire Games
Berlin, Germany

Summary

I'm interested in Hi-poly and low-poly modeling and texturing. Experienced in writing scripts for quest games, creating graphic content from prototype to production. Understanding game logic and ability to write quest scenarios. Game assets integration, prototyping

Skills

3D ModelingLow-poly ModelingTexturingHigh-poly ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Marvelous Designer
Marvelous Designer